Will decides to explore on his own, despite the fact that he has the least experience and expertise in the area. He is enthralled with his photography, and loses track of the camp. He finds another camp, but not all is well there.
Grandfather explains to the young animals about Jerry’s cousin from the north. Billy Mink makes a smart remark to Grandfather Frog and is proven wrong.
Dorothy and her friends find themselves in a poppy field and the scent of the poppies causes Dorothy, Toto, and the Lion to fall asleep. The Lion is too large to carry out of the field and will sleep forever!
Tommy was older now and loved to have Spot, the dog, chase him. When Spot almost catches him, Tommy runs home. Spot discovers Tommy’s home and Tommy is worried.
In this story, a demon recounts the curses he placed on the beauty that surrounded him.
The author introduces Dorothy and Ozma of Oz. Oz had once been a land like any other until Queen Lurine transformed it into a fairyland. Dorothy uses her magic picture and learns of the terrible fate of her friends the Tin Man and the Scarecrow. Ozma and Dorothy embark on a journey to find their friends.
Dorothy and her friends visit the Tin Man who looks troubled. He gives them a tour of the castle and lunch, then tells them of the Nome King’s terrible plot. He tells them of the hopelessness of the near future.
"I ‘ve journeyed ‘roun’ consid’able, a–seein’ men an’ things,"
Tommy Fox plays a cat-and-mouse game with Mr. Woodchuck and Mr. Woodchuck escapes down a hole.
The Morcerf's host a ball at their house.
Prince Ahmed finds himself in a strange land and is found by a fairy who blesses his life with magical occurences.
Ahab ponders his fate.
Brownie makes his home from sticks and mud. While other animals laugh at him for working so hard and so tirelessly, Brownie keeps going until his house is just right.
The King discusses building a tunnel under the deadly desert surrounding Oz. The Nome King gathers his army together and tries to choose a new general (after throwing General Blug away). Guph steps forwards and becomes the new General. The Nome King and Gen. Guph discuss plans on overtaking the Emerald City.
A wicked witch turns a queen into a duck and takes her place in the castle, but the white duck is finally able to free herself and save her children.
En route to the Stubbins home, Doctor Dolittle describes Polynesia and the role she played in his development as a doctor and his understanding of various animal languages. An old friend makes a surprise visit bringing word of various friends and acquaintances.
Mrs. Palmer and Mrs. Jennings begin to encourage Marianne and Elinor to go to town for the winter.
The girls arrive in Florida, and are introduced to the heat, Southern food, orange picking, and the slower way of life.
The Yankee is stabbed and Clarence falls sick. Merlin casts a spell on the Yankee and is electrocutred. Clarence and the boy hide the Yankee’s body and agree to write more in the manuscript.
The crew is overtaken with thirst. The approach of another ship causes the mariner to become hopeful. But as the ship gets ever closer, his hope turns to dread.
Jerry tells Paddy about the Smiling Pond and asks him to live there too. Paddy declines and tells him the reason for the dam. Paddy agrees to find a new place to live.
Stubb and Flask discuss the present situation.
Whitefoot meets another one of his friends and explains his logic in his tendency to be excruciatingly timid.
Bad news from the bank affects leaves a void in the Cuthbert house. Marilla tells Anne about her relationship with Mr. Blythe.
Sara begins her new life as a servant.