Just So Stories
"The Crab that Played with the Sea"
by Rudyard Kipling
The Eldest Magician helps the Man with the flooding problem caused by Pau Amma, the monster crab.
The Eldest Magician helps the Man with the flooding problem caused by Pau Amma, the monster crab.
A possible sighting of Moby Dick is only a false alarm.
Hump is alarmed to discover the empty Ghost beached on the shore, but takes advantage of the situation to gather much needed supplies. Hump encounters a disheveled Larsen, who proceeds to tell him of the events that followed his escape from Ghost.
The Pequod encounters the Batchelor. Ahab declines the captains invitation.
Injun Joe is finally found, causing Tom to feel a sense of relief. Tom and Huck return to the cave.
Sadie, a lady pig with long earrings, asks Curly and Flop to her party. A bear comes to the house to eat them and Sadie throws marshmallows in his face. The bear thought it was snowing and rushed back to his cave before he got snowed in.
Pip has dinner at the house of Matthew Pocket and observes the strange social lives of the Pocket family.
Anne's imagination becomes a nuisance to Marilla.
Aronnax feels compelled to hunt the monster. Aronnax meets Captain Farragut.
Has-se recieves the token and sets out to rescue his friend. E-chee, Has-se and Yah-chi-la-ne enter the Seminole camp.
The preface to the work.
The "Pirates" borrow a raft, intending to camp at a nearby island. The boys are alarmed at the news of a drowning.
Monsieur Noirtier reveals to Franz information about the death of Franz's father.
How Sentaro was taught not to covet unending life.
A crazy old man sells Dorothy and the gang his useless wares.
Ishmael and Queequeg board the Pequod.
As the Curlew prepares to depart, an old friend arrives just in time to join the crew.
At his hotel, Villefort speaks with his father.
Having come across an injured squirrel, Tommy is directed to the office of John Dolittle by his friends. Matthew tells Tommy of the good doctors many voyages. Upon arriving at the doctor's house, the visitors encounter the loyal dog Jip, but find that the doctor is no where to be found.
Has-se is killed, but not before asking Rene to take his place in the tribe. Chitta appears again.
Huck and Jim build a wigwam on the raft to provide some shelter. The pair travel at night to avoid being seen. Huck and Jim encounter some thieves while exploring a sunken steamboat.
Heyward, Cora, Alice, and Gamut attempt to hide from the enemy, but are eventually discovered by Magua and taken prisoner.
They arrive at the Kearney house and get to know the family and the area.
Lorry takes part in a strange conversation as his fellow travelers dream.