The Game of Logic
Chapter 4
by Lewis Carroll
The author gives the reader several random logic puzzles to decipher.
The author gives the reader several random logic puzzles to decipher.
An agitated Raskolnikov returns to his room where he considers, but later hides his stolen goods. Raskolnikov pays a visit to Razumikhin.
Eppie, now eighteen, and Silas discuss many plans for the future.
After going to "work" with Charley and Jack, Oliver starts to understand the true nature of Fagin's dealings. Oliver finds himself the victim of false accusations.
Inspector Stanley Hopkins asks Holmes to investigate the murder of Willoughby Smith, a murder with no apparent motive. Holmes, along with Dr. Watson and Inspector Hopkins, must get to the bottom of the mystery.
Jarvis Lorry and his fellow travelers encounter a messenger.
The group is finally reunited.
Dorothy and her friends come upon the dragonettes.
The friends discover the Wizard is a humbug!
Amelia gives Becky a tour of her house. Becky is curious about Joseph Sedley.
The Chancellor signs an agreement with my Lady who has given herself the title of Vice Wardeness.
An evil magician gives gifts to a youth, who uses them to save himself from hanging.
The narrator is escorted into a small dark apartment where he is supposed to furnish musical entertainment for a small dinner party. He strikes up a friendly relationship with the host.
Pitt sends an invitation to family. Rebecca continues to make grand plans.
Ishmael tells the significance of Samuel Enderby.
Anne and Diane Berry become fast friends. Marilla is impressed by Anne's generosity.
Ishmael ponders how whales spout.
Jane’s driver is late picking her up from the station at Millcote. When she finally arrives at Thornfield it is nighttime. Although she cannot distinguish much of the house’s facade from among the shadows, she finds the interior “cosy and agreeable.” Mrs. Fairfax, a prim, elderly woman, is waiting for Jane. It turns out that Mrs. Fairfax is not, as Jane had assumed from their correspondence, the owner of Thornfield, but rather the housekeeper. Thornfield’s owner, Mr. Rochester, travels regularly and leaves much of the manor’s management to Mrs. Fairfax. Jane learns that she will be tutoring Adèle, an eight-year-old French girl whose mother was a singer and dancer. Mrs. Fairfax also tells Jane about Rochester, saying that he is an eccentric man whose family has a history of extreme and violent behavior. Suddenly, Jane hears a peal of strange, eerie laughter echoing through the house, and Mrs. Fairfax summons someone named Grace, whom she orders to make less noise and to “remember directions.” When Grace leaves, Mrs. Fairfax explains that she is a rather unbalanced and unpredictable seamstress who works in the house.
The men spy a small house on the shore. They cannot understand why no one on land has seen them or will help them. They aren’t aware that the area is deserted.
The boys find themselves in danger, but narrowly escape. However, the source of their concern is not far away when they finally find land once again.
Christy assembles the crew for his mission. They disguise themselves and set out to discover what they can.
Jim meets Ben Gunn. Ben tells him useful information about the lost treasure. In return for helping him with a safe passage home, Ben gives him refuge at his house.
Elinor, in spite of herself, feels for Willoughby, as she is assured of his grief at being forever parted from Marianne and from their family. A marriage proposal is on the horizon.
Has-se deals quickly with the venom of the moccasin. They boys learn that their friends are near, but they must first escape their enemies.
Alice is once again approached by the White Rabbit, but finds herself once again changed after having a drink. Alice ventures to the top of a giant mushroom.